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Old Oct 04, 2006, 02:22 AM // 02:22   #21
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Quote:
Originally Posted by Terra Xin
yeah, mesmer 55/IW can solo underworld... not that hard.
Then I'd like to see that.
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Old Oct 04, 2006, 02:26 AM // 02:26   #22
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Quote:
Originally Posted by gameshoes3003
I have never seen a 55 do the UW. But I have heard they can do FoW. But Fingers of Chaos totally puts the probability is 55ing it out.
Wrong UW sir.
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Old Oct 04, 2006, 07:44 AM // 07:44   #23
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Quote:
Originally Posted by SilintNinjya
make the shield of juggernaut or whatever, strip all enchantments and no enchants can be cast till its removed.

i do agree, 55 shouldnt work.
They don't use that skill in the UW anyway and it is a duo team not a solo act.
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Old Oct 04, 2006, 09:29 AM // 09:29   #24
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If prot spirit was never meant to be used this way, it would be worded '..cannot take more than 10% of their base health...'. It's meant to be how it is because the purpose of the skills, aside from stopping large spikes, was to help compensate against DP and reduced health totals.

Not to mention ths most capable UW build that can clear the most is a W/E build. Warriors, rangers, and eles have been clearing without 55 for ages, more recently rits as well.

This thread has no redeeming qualities.

Quote:
UW and FOW are designed for 8 men.
Where were the whines for nerf when our 3-man team cleared FoW using a warrior tank? It is somehow more 'proper' because it's a warrior?

Last edited by Avarre; Oct 04, 2006 at 09:32 AM // 09:32..
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Old Oct 04, 2006, 09:40 AM // 09:40   #25
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booo hooo 55's are hard to kill.

Dude take a reality check 55's have been nerfed atleast 3 times! First was the monk skill re-tooling, second was AOE nerf and the third was adding elements to the game which forced 55 to take SB instead of SoJ.

And recently they suffered more skill readjustments.

All I have to say is STFU, there not using haxors, cheat or exploits.
Its simple skill and maths.
Why do you think the -50 grim was added?


And 55's arent the easiest builds to farm with.


I'm getting sick of these.
Another thread wasting spaces so posters can cry to a digital mommy, "Its not fair! I can't killors teh 55!!!1!"
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Old Oct 04, 2006, 10:04 AM // 10:04   #26
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Quote:
Originally Posted by Zakarr
People have get used to it so they can't change it anymore or mass complaints will happen.
We have survived The Scarab Invasion in the desert, we will survive 6th god army invasion of UW.
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Old Oct 04, 2006, 11:41 AM // 11:41   #27
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So, if the original complaint of this thread were to be extended.... we shouldn't be able to solo the troll cave---because WTF? How can one puny warrior take on all those trolls!!!!!!!
How totally lame that A-Net has offered EVERY CLASS the ability to what warriors do.
Meh. I'm not gonna complain. I don't have a 55, I don't solo well, I'm not interested in farming--but I give props to my guildie who runs a 55. I've dual-farmed UW...and forget the aaxtes--the smites are a real pain for the monk. It's not easy; one blown spell, one interrupt--and squish goes the 55 (and the necro too!)
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Old Oct 04, 2006, 12:31 PM // 12:31   #28
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Quote:
Spirit Bonder > 55 > UW
mmm no actually spirit bound requires no skill to play, 55 requires some work and timing to do.

And dont tell me oh spirit bound can tank everything, Because I know 55 monks who can tank everything too.
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Old Oct 04, 2006, 02:57 PM // 14:57   #29
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not true, there is finite amount a 55 can tank ( I know because I run a 55 necro solo uw and a regular 55 monk.) sb monk can handle an inifinite amount of agro
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Old Oct 04, 2006, 03:08 PM // 15:08   #30
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Quote:
Originally Posted by Flopjack
I have also met people who made a monk JUST so they could 55 their way into the underworld. Not because they like monk, but just so they can stick their foot in the economy door.
Hey, now I remember why I made my Necro!
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Old Oct 04, 2006, 03:12 PM // 15:12   #31
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Hee hee, let's equip the Nightmares with 300+hp and Order Of Apostasy... that'll fix those stupid 55s.
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Old Oct 04, 2006, 03:26 PM // 15:26   #32
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nightmares are dumb... SV the monk and they spam BiP, killing themselves.
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Old Oct 04, 2006, 03:33 PM // 15:33   #33
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Quote:
Originally Posted by Flopjack
WHAT KIND OF SUPER DEMON ARE YOU IF YOU ARE BESTED BY A FEW LOUSY ENCHANTMENTS ON A MONK WITH 55 HEALTH?!?!?!?!
I use 8 enchancments and 735 hp.
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Old Oct 04, 2006, 04:01 PM // 16:01   #34
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1. Solo 55 monking takes far too long in UW +nightmares strip enchants, so most do 2-man teams anyways.
2. The ecto drop rate is usually 2-3 ecto AT MOST per run. Meaning 1-2 ecto a person every 30 minutes/hour meaning it does take time.
3. Only about 1/3 of UW is 55 monkable and ZERO of Urghoz, Deep, and FoW are 55 monkable.
4. The only people who truly take advantage of this build are the bots, which are decreasing in numbers thanks to Anet.
5. 55 monk build is no different than any other solo build for farming and that is why Anet has yet to nerf it out.

-I feel like your complaint on 55's is based somewhat on your inability to afford/obtain the items and runes needed for the 55 build... and that's a shame because it really is a skillful build that I am using to slowly obtain my first set of FoW armor, which most others obtain through ebay.
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Old Oct 07, 2006, 10:37 PM // 22:37   #35
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i too would like to get some rewards for teamplay... 6-20 xp / monster jst takes forever jst to get 1 level...

basicly if u want anything u have to solo it or ask guildies to help u cuz say green farms... drop every 7 as thay say(id say its lower but thats jst my opinion, im on my 8th level farming razorfin which jst doesnt drop for me) ... 8 man team will have to go thu the same farm for 7*8=56 times to get 1 each... not counting antifarm code which will kick in before that

teams are only good if u want to do quests or missions and there is limited number of them, if u want xp or money u have to go solo... sucks i know
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Old Oct 08, 2006, 02:50 AM // 02:50   #36
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A.net has learned there mistake's though with the UW.

That is why the Deep and Urgoz has been designed very well to prevent solo/small team farming.

Don't complain. Just know that a.net will make sure no future areas are as easy to farm as UW (yes, you can still farm wardens/vermin, but even so, a.net is getting better at making places tough to farm).
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Old Oct 08, 2006, 03:00 AM // 03:00   #37
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See, the problem with Anet nerfing areas by increasing difficulty is that it doesn't work. You make something harder, the players get better to compensate.

But yeah, the reason Anet isn't going to do anything about this is because they don't condemn farming, they just don't want it to be "necessary" like it is in some other games. And for the most part, they've succeeded. Collector's items are a nice alternative to pricy weapons, and perfectly-modded greens were added to give +30 Fortitude and other expensive mods to the world for a pretty cheap amount. So farming is rarely necessary, which means Anet will only mess with EXTREMELY profitable areas that give ridiculous income. And they'll make Nightfall areas with potentially good income very difficult, if not impossible, to farm solo.

So in short, farming isn't a problem because it's rarely necessary for the casual player. Yes, I farm UW. Yes, I use a spirit bonder. Why? Helps me get some extra cash whenever I'm short some. Though for a more steady stream, vermin farming is a nice alternative.
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Old Oct 08, 2006, 03:14 AM // 03:14   #38
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[QUOTE=HawkofStorms]

That is why the Deep and Urgoz has been designed very well to prevent solo/small team farming.

QUOTE]

ORLY hmm there are 3 man teams that do both, and i have a solo char that can clear to the gate rooms in urgoz.
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Old Oct 08, 2006, 03:23 AM // 03:23   #39
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Quote:
Originally Posted by Franco
..., Because I know 55 monks who can tank everything too.
I like to see this 55 monk tanking 20+ smite crawlers

55 w/o bonetti can tank around 10,
55 w/ bonetti can tank around 15,
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Old Oct 08, 2006, 03:31 PM // 15:31   #40
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don't complain. its not like soloing UW is that profitable, it will take 30 mins-1 hour to do 1/3 of it solo not to mention you gotta be very vigilant/aware of the spawns and how to deal with them - its not as easy as you are describing. the most u can get out of a run is 3-4 ectos solo. bringing the failure rate due to mistakes a farmer will get about 7-20k an hour. ALSO going in an 8 man group its next to impossible to get an ecto most 8 man groups dont have the skill or communication needed to conquer even the first area of UW. I was in a guild group which used vent and had experienced players and i got 1 or 2 ectos after 5 hours, the first ecto dropped after 1h 30 mins. now considering how difficult it is to get ectoplasm from 8 man runs how do we get them for FoW armor? the only way to get those materials is to do dual runs or some other sort of farming, which monks (and ritualists recently) do best. if anet wanted to nerf monks they woulda done it long ago, they simply made it harder to use em.
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